Time Warp

Story: In Time Warp players are lost in time and need to navigate the history of communication in order to return to the present

  • Game Designer: Mark Hammons & James Sanders
  • Ages: 14-Adult
  • Ideal Group Size: 5-15
  • Content Area: History / General Interest

 

 

The Missing Assignment

Story: It’s the last day to turn in assignments for the term and you are missing the most important assignment of the term!  You run to your binder, but instead of finding the assignment, you find a note.

  • Game Designer: Kim Alvarado
  • Ages: Middle School, High School
  • Ideal Group Size: Small Group
  • Content Area: Math
     

 

TO SAVE THE EMPEROR (ANCIENT ROME)

Story: A mysterious threat has been made against the emperor and students must follow a trail of clues to find the enemy's battle plans. They must foil the plot, protect their leader and successfully return to the time of Pax Romana.

  • Game Designers: Tyler Pincus and Hayley Milliman
  • Ages: Middle Grades
  • Ideal Group Size: Whole Class
  • Content Area: History


     

 

ATTACK OF THE LOCKS

 

Story: Can you help R5-D4 save the galaxy by solving a series of intricate and interconnected puzzles  and get his well deserved medal? May the Force be with You!

  • Game Designers: Adam Bellow & Mark Hammons
  • Ages: Elementary
  • Ideal Group Size: Whole Class
  • Content Area:  General Interest/Music/Math

THE FACULTY MEETING

StoryWe have a problem with our Agenda - all properly run staff meetings MUST have an agenda. The problem is, the Superintendent does not want this meeting to end - EVER, so he/she has locked the last part of our Agenda in the Breakout EDU box.

  • Game Designer: Patti Harju
  • Ages: Adult
  • Ideal Group Size: Large Group
  • Content Area: Professional Development/Team Building

A CASE OF THE MONDAYS

Story: You've just arrives at school and find that your teacher has written the date on the board. It says "Monday..." - but how can that be? You're 100% sure yesterday was Monday, so it can't be Monday again....right?

 

  • Game Creator: Kim Alvarado
  • Ages: Middle School, High School
  • Ideal Group Size: Whole Class
  • Content Area: Math, General Interest

DR. JOHNSON

Story: Dr. Johnson has plans to unleash a deadly airborne virus that will transform anyone who comes in contact into a zombie. Do you have what it takes to save the world? 

  • Game Designer: James Sanders
  • Ages:  High School & Adult Learners
  • Ideal Group Size: Small Group
  • Content Area: General Interest

 

 

THE MAD ENGINEER: HEIST

Story: The Mad Engineer is threatening to wipe out everyone's bank accounts and use the money for future evil deeds. It’s up to you to put the Mad Engineer in his place and foil his dastardly plan!

  • Game Designer: Chris Aviles
  • Ages: 10-14
  • Ideal Group Size: 5-10
  • Content Area: STEM  
     

 

THE MIGHTY PEN

Story: In a building where writers and poets once left their mark, we came across a hidden chest and picture. We do not want to destroy the chest, concerned of destroying what’s inside. Instead we were hoping you could use the image to somehow open the chest.

  • Game Designer: Kern Kelly Ker
  • Ages: 13-Adults
  • Ideal Group Size: 4-8
  • Content Area: Language Arts



     

       

DECODING THE WAR

 

Story: The war is at its peak and the only way to get an idea of what’s going to happen next is for the team of codebreakers to decipher the encrypted messages from Germany. Can you do it?

  • Game Designers: Mark Hammons
  • Ages: High School
  • Ideal Group Size: Small Group
  • Content Area:  History

IF YOU TAKE A MOUSE TO SCHOOL

Story: If you Take a Mouse to School, he is going to want to use all of our supplies! The Mouse got into our room last night and had some fun! He locked all of our crayons in the BreakoutEdu box and he doesn’t think we will be able to get them out.

  • Game Designer: Patti Harju
  • Ages:  Elementary
  • Ideal Group Size: Whole Class
  • Content Area: Literature, General Interest

THE WOLF'S DEN

Story: Little Pig, Little Pig, You Need to Get out! You are not a little pig, but you are trapped in the Wolf’s Den and you need to get out! The wolf is out shopping and he will be back in 45 minutes.

 

  • Game Creator: Patti Harju
  • Ages: Elementary
  • Ideal Group Size: Whole Class
  • Content Area: Math

The Spyder Heist

Story: A secret agent is undercover within a criminal organization called “Spyder” She has learned about a theft, but cannot risk the exposure that would result if she reports it.

  • Game Creator: Jody Meacher
  • Ages: Elementary
  • Ideal Group Size: Whole Class
  • Content Area: Math

 

 

 THE CANDY CAPER

Story:  The lunch ladies hid some candy and they were hoping to be the first to find it! They left the class clues to be able to find the candy before the custodian does!
 

  • Game Designer: Kern Kelly
  • Ages: 3rd - 5th Grades
  • Ideal Group Size: 4-6
  • Content Area: Team Building


 

TEAMWORK

Story: TEAMWORK: According to Dictionary.com. teamwork is the cooperative and coordinated effort on the part of a group of persons acting together as a team or in the interests of a common cause.

  • Game Designer : Jeanine Huebner
  • Ages: 10-14 (Grades 4-7) and
    7-10 (Grades 2-4)
  • Ideal Group Size: 16-32
  • Content Area : Reading, Math, Computer Science

 

 

 

DR. BORE AND THE QUEST FOR HOPE

Story: The world is in danger. Centuries of human impact have made the planet unstable and scientists predict the Earth has less than 5 years left. It is up to you to find the clues and save the world!

  • Game Designers: James Sanders and Hayley Milliman
  • Ages: Middle Grades
  • Ideal Group Size: Small Group
  • Content Area: Science

OH, THE PLACES YOU'LL GO!

Story: We have an awesome year ahead of us, and I am so excited to get started! I have our Ticket to Learning for this year all ready to go, however I locked it in the box for safe keeping and I forgot the combinations to the locks.

  • Game Designer: Patti Harju
  • Ages: Upper Elementary
  • Ideal Group Size: Whole Class
  • Content Area: General Interest

 

MInecraft Games

Lost in Time
 
You wake up in a strange new world. You realize that you have been sent back in time and must use your knowledge of Native American history to travel break the locks on the Breakout EDU box and return to the present.

Back to Reality
You've become trapped in the 8-bit world of Minecraft and the only way back to reality is through the locked boxes that you see before you.


WE ARE READERS

Story: The Troublemaker thinks he can stop us from reading by locking up our bookmarks! He can never stop us from reading, but we do want our new bookmarks. We just need to read the clues and open the box!

Inspired by the Picture books of Lauren Castillo.

  • Game Designers: Angie Dressander and Patti Harju
  • Ages: Early Elementary
  • Ideal Group Size: Whole Class
  • Content Area: Reading

THE BFG

Story: The BFG and Sophie were collecting Phizzwizards, the BEST kind of happy dreams,  when they heard a great rumpldumpus.  It was the Whizzpopping Giants! The Giants are trying to steal all the Happy Dreams! 

  • Game Designer: Patti Harju
  • Ages: Elementary and Middle School
  • Ideal Group Size: Large Group
  • Content Area: Literature, Reading, ELA

Story: The Anti-Reader thinks he can stop us from Reading! He knows he can never take away all our books, so instead he decided to lock our Reading Time in the Breakout EDU box!

The two versions of this game are a collaboration of educators from all over the world! 

  • Ages: Elementary, Middle and High School
  • Ideal Group Size: Whole Class
  • Content Area: Literature, Reading, ELA

PAX

Story: Some students were playing outside and found 2 locked boxes with envelopes sticking out. It looks like they are pages from a child’s journal! I think they are clues to opening this box!

  • Game Designer: Jeff Hennigar
  • Ages:  Elementary and Middle School
  • Ideal Group Size: Whole Class
  • Content Area: Literature, Reading and ELA