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Each Breakout EDU game provides a perfect opportunity for players to debrief the experience while focusing on the SEL and 4C Skills that are used while playing a game.

If you are using the 4C Cards from Breakout EDU and have students draw a yellow creativity card, you can print and provide the templates below to your players.

If you would like, download a copy of the 4C Cards for FREE here.

Kits being sold after November 2019 included the 4C Cards instead of the Reflection Cards. The 4C Cards are also available for purchase at https://brkedu.com/buy4C


MUSICAL PLAYLIST

Coming up with a musical playlist to accompany a game is a fun creative challenge. Students can choose music that ties in with the theme of the game or perhaps songs that heightens the mood in the room.


NEW PLOT LINE

What if the storyline of the game that was just played was somehow different? Perhaps there is something else locked in the box or a totally different context for the clues and puzzles that the game relied on. Students can create their own story and take the game in a new direction.


PART II: WRITING A SEQUEL

Imagine if unlocking the last lock was just the beginning of a whole new story. What would a sequel to the game they just played be? Put your creative storytellers to work and ask them to describe what comes next.


COMIC STRIP

Students can use this template (or create their own) to retell a moment of the game in comic book form. This can be a great way to have them showcase the actual act of playing the game (ex. finding a clue and working together to solve one of the puzzles) or it can be a comic about the game itself (ex. illustrating something to do with the story of the game).


POEM

UV ink is red,

the box is black,

the locks are all set for your students to attack.

That isn’t a good poem - but your students are sure to do better as they tackle the challenge of writing about the game they just played in a poetic form. From rhyming poems to haiku or iambic pentameter - provide your students with guidance as to what form the poem should take or let them choose and pen something on their own.


BREAKOUT EDU: The Movie

Coming soon to a theater near you… the game you just played. Have students create a movie poster for the game. Students can draw, paint, use collages, whatever works for them to show off what a movie-style poster could be like for the game they just played.


LOL - EMOJI STORY

Using the emojis provided or any others that your students know of, this creative activity allows them to tell the story of the game that was played using only images. A challenge for sure, but one that most students (especially Middle and High School players) will be familiar with and ready to tackle.


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THE MISSING PUZZLE

Students can create new puzzles for the game that they just played. This template is perfect for allowing them to design any type of lock and define how it is opened and how it fits into the game.

Feel free to print multiple sheets or double-side them for more than one lock.


ADVERTISEMENT

This creative challenge asks students to create an advertisement that showcases the problem-solving skills that take place in a Breakout EDU game. Students can draw their answers, create a collage with photos or other images, or even create a video or audio ad in another medium.


PLOT TIES

Oftentimes, the Breakout EDU game will focus on content that you have covered in class. This is a fun creative challenge to allows students to create a storyline that ties in with specific lessons or content ideas that you are covering in class. If the game deals with history perhaps the students can write a new story that connects the specific puzzles to the unit they are working on through a narrative like time travel or facts that they learned in class.


LOCK EXPLANATION MAP

Mapping out how the game works is a fun creative challenge. Let the players think back to their favorite puzzle and lock and create a visual representation of how it worked. They can use text or images to showcase their ideas.




WE BROKE OUT!

Students love displaying the “We Broke Out” and “We Almost Broke Out” signs at the end of a Breakout EDU game. Let them get creative and make a new sign that ties in with the theme of the game they just played. Maybe it is the wording or the images - or both - that makes this sign unique to the game they just played. When they are done they can pose for a “success” photo with it.




GAME REVIEWS

Have students create a review of the Breakout EDU game. This can be a fun way to express what they liked and didn’t like about the game and also would be fun to compile a series of game reviews for future players in other classes.