Out Of The Box Education | An Escape Room Classroom Activity

This article was originally posted on Yellowstone Valley Woman

HOW ESCAPE ROOM STYLE GAMES ARE FINDING THEIR WAY INTO THE CLASSROOM

Walking into Katy Lefler and Michael Thomas’ science class at Ben Steele Middle School is like stepping into an adventure. Kids are huddled over sheets of paper with a few large and small locked boxes in front of them. As the noise of chatter fills the room, a giant clock counts down how much time students have left to crack the code and unlock the clues before them.

 An escape room classroom activity taking place.An escape room classroom activity taking place.

Photo by: Dan Sullivan

This is Breakout EDU, an escape-room-style educational challenge designed to get kids to work together and use what they’ve learned in class in an “out of the box” way.

“In the educational industry, the big focus in 21st-century learning is the four C’s — creativity, collaboration, communication and critical thinking,” says Ann Brucker, game developer and community manager with Breakout EDU. “They are actually using all of those right now.”

Today, the hints embedded in the game put these students’ knowledge of cell division — anaphase, meiosis and mitosis — to the test. A story sets up the game’s mission: The kids are told the science teacher left the key to the microscope cabinet on her desk and the evening custodian locked it in a box. In order to see cells and explore, they have to put their own brain cells to use to unlock the cabinet. They have only 30 minutes and, for now, the only clue is a web link written on a slip of paper. Three. Two. One. Go!

Screams are heard all around the room. “Hey, I think I’ve got something!” one boy exclaims. Each cluster of kids has the same set of tools. As one locked box is popped, it reveals a piece of paper showing each stage of cell division jumbled on the page. Once the kids put the pictures in chronological order, they shine the black light found in the first locked box on the back of the paper to reveal a series of arrows that match up with slide lock outfitted with the same directional arrows.

Another lock pops. Kids smile and cheer. With three more locks to open, it’s on to the next clue.

“Making learning relevant and fun is worth a gazillion dollars to me as a teacher,” Lefler says. “Twenty-first-century classrooms must mix up delivery to keep learning fresh and relevant. Teachers shouldn’t always ‘regurgitate facts’ but rather use content knowledge to solve problems, just like in real life.”

When Ann Brucker heard the buzz about Breakout EDU at last summer’s International Society for Technology in Education conference, she was more than a little intrigued about this brand-new startup. She couldn’t, however, even get close to the gutted-out school bus the company used to let teachers give the Breakout EDU games a try.

“So, I ordered a kit when I got home,” Brucker says. The kit, she explains, features a series of boxes, a handful of locks and full access to the platform of games offered through the company.

“School started and I brought it out to a classroom like this, set it up and played it with the kids. I thought, ‘What have I been doing all these years?’ I was talking at kids and teaching them and hoping it all sunk in.”

When she saw the lightbulb go on in kids and saw the lessons they’d learned in class being used within the game, she says, “I had this moment where I thought, ‘I have been doing this all wrong!’” In the past, Brucker says, she found herself “swooping in” to help those kids who were struggling. “All that did was rob them of the opportunity to discover the answer themselves.”

As Brucker talks, she points to groups of kids in Lefler and Thomas’ class.

“You will see some people are sitting back more as observers and others are more hands-on,” Brucker says. “We can look at how these kids work together. Who is the great communicator? Who is the really shy one that we need to keep an extra eye on?”

Right now, Billings School District 2 has 74 kits in classrooms all over town. Lefler and Thomas were thankful for a grant from the Billings Education Foundation that helped put 18 of them at Ben Steele Middle School, benefiting more than 250 kids.

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“Simply put, real-life problems aren’t presented in a textbook, worksheet or on a standardized test,” Thomas says. “Real life comes at you in many different ways and students need to be prepared to think on their feet and rely on their knowledge as well as their problem-solving skills.”

Lefler adds that this kind of learning took a little bit of an adjustment at first. “Some students are frustrated for a bit, then have that ‘Eureka!’ moment.”

As the students pack up their kits and revel in their educational victories, it’s clear they love the excitement of trying to beat the clock to put their smarts to use.

“It’s an amazing feeling when you get that lock that you’ve been trying to unlock for five minutes,” says seventh-grader Brandon Huston. “We already know this stuff, but we get to use computers and talk it out with our friends. When we get to do that, it boosts productivity. Collaboration is key. There is always that one person who tries to help guide you to the finish line.”

Next year, teachers who use Breakout EDU will have an extra gadget in their educational tool belt. The company is adding the ability to create student accounts, giving each teacher insight into a student’s grasp of the lessons at hand.

“I can push out a game to students through the platform and it will attach data to the game,” Brucker says. “How long did it take them to play the game? How successful were they? So, for those teachers who do want more of an assessment, you get that added layer of quantifiable data.”

Breakout EDU also wrote a student course that kids can take to learn how to create and publish their own Breakout EDU games. It adds additional learning opportunities to the mix, encouraging the use of creative writing to not only set up the theme of the game but weave the clues together. They learn video production skills to help share their game in a multi-media way.

“This is a game changer,” Brucker says. “It changes the way teachers can supplement knowledge.”

Having used the boxes only twice, Thomas is already surprised at what he’s witnessed in his classroom.

“The first time the students come into the room and see the boxes, they are immediately curious,” she says. “They want to dig in and go for it. Once they realize that they need to do a little content-related thinking, they don’t even hesitate because their curiosity and competitive nature overrides any reservations they may have. My favorite moments come from students who traditionally struggle, but have found success in this area and they have seized the opportunity to learn.”

While these kits will never replace the chapter test, lab time and microscope work, in addition to traditional reading and writing assignments, Thomas says it’s an innovative approach he’s looking forward to cracking open more this coming school year.

“Maybe that new form of delivery or the locked boxes full of mystery are the key to creating a lifelong learner,” Thomas says. “Who knows? These Breakout EDU kits are one more powerful tool in our belts.”

 

WHAT IS BREAKOUT EDU?

Breakout EDU is an immersive learning games platform. With Breakout EDU kits, teachers can turn classrooms into an academically focused escape room. They facilitate the use of games, and students use teamwork and critical thinking to solve a series of challenging education-based puzzles in order to open a locked box. For more, visit breakoutedu.com/getstarted

 

WANT A BOX FOR YOUR FAMILY?

You don’t have to be an educator to buy one. Each kit costs $150 and comes with not only the locks and boxes but full access to the platform of games that can be played as a family. You can also get a free account on Breakout EDU and give the featured digital games developed by the Breakout EDU team a try. These games are similar to the hands-on kits but without the physical locks and boxes.















Winter Holiday Games

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NEW Breakout EDU WINTER GAMES!

We wanted to share thirteen special new holiday themed games! Eight new Breakout EDU Digital Games and five new Breakout EDU Kit Games for you to enjoy!

Happy Holidays and thanks for playing and sharing Breakout EDU with your students this year!


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THE PERFECT PRESENT

The holidays are here! Can you help find the perfect present for mom? This game, geared towards Elementary school students, examines the true meaning of the holidays.


‘TWAS THE NIGHT BEFORE CHRISTMAS

'Twas the night before Christmas and all through the house, people were playing a Breakout EDU Digital Game based on the classic poem by Clement C. Moore. The original title, "A Visit from Saint Nicholas" was published in 1823, but all these years later the story and mysteries within still leave us with a sense of awe and wonder.


RUDOLPH’S HIDE N SEEK

Rudolph really loves games! His favorite is Hide-n-Seek. He is hiding all over the North Pole and leaving clues to help the others find him. See if you can Breakout Out of Rudolph’s Reindeer Games!


HAWAIIAN CHRISTMAS

Aloha! In most of the United States, Christmas time means snow outside, hot cocoa and stories around the fireplace with logs burning. In Hawaii, they do things a bit different. Learn about the Hawaiian Christmas culture in this Breakout EDU game.


WINTER WONDERLAND

Take a trip around the world and learn about some of the animals that thrive in winter. Can you solve each of the puzzles?


GINGERBREAD FUN

A digital companion game to the “You Can’t Catch Me!” Breakout EDU Kit game. Now that you have found the gingerbread man, let's have some fun with him!


SANTA’S ADVENTURE

A digital companion game to “Santa Overslept”. Now that Santa is on his way, help him beat the challenges that he meets! The pressure is on! It's almost time for the kids to wake up!


DECK THE HALLS

A digital companion game to “Holiday Hustle”. It's that time of year again . . . the big Christmas party is coming! Time to get out all the decorations and deck the halls with lots of holiday cheer. Don't take too long, or you will miss out on all the festivities.


CAN’T CATCH ME!

I need to get away!  You don’t want to be a gingerbread cookie on Christmas day! I ran through the classroom where the kids were all taking a bite!  I scurried through so I didn’t have to put up a fight! I stopped by the post office to see if there was mail for me!  On my way out I found a key! I ran through the market hoping to buy a treat!  The hungry kids were still chasing me, I am what they want to eat! I tried to escape the children and hid in disguise! I went to Santa’s house, thinking that was wise! Dashing out of Santa’s house, my buttons came undone!  Picking them up, was so not fun! Look! Look! Look!  As hard as you can, You can’t see me, I’m the gingerbread man!


ADDRESS UNKNOWN

Santa has relocated! While you’re happy for him and his well-deserved vacation, this has caused you and thousands of others a bit of a problem because your letters (and enclosed Christmas wish lists) have been returned… stamped “RETURN TO SENDER.” You can save the day and get the letters to him, but his new address is locked inside the Breakout EDU box. Can you find Santa and save Christmas for the children of the world?


THE FACULTY PARTY

You’re exhausted and all you want to do is go home. However, your over-eager administration believes it’s important for the staff to bond and has scheduled a mandatory holiday party. As expected, things quickly devolve into a dumpster fire. Can you escape the faculty party?


SANTA OVERSLEPT

Oh no! Santa has overslept! Can you help him get ready to go? He doesn’t have all his reindeer, and they aren’t even ready for snow! His presents are all over the place, and will certainly won’t be able to keep up the pace! He’s not even sure what time it is, or if it is even the right day! Not to mention...he can’t even find the keys to his sleigh! He needs to leave in 45 minutes in order to deliver all the presents for Christmas Day.


HOLIDAY HUSTLE

It’s that time of year again... Christmas! You are excited for the annual holiday party full of festivities, Somehow all the decorations got mixed up and the elves need your help. Untangle the clues so everyone can celebrate the season.


NEW GLOBAL READ ALOUD GAMES

Two brand-new Breakout EDU games just in time for Global Read Aloud! Not familiar with the Global Read Aloud project? Learn more here.

BAT'S SKUNK KIT SCRAMBLE

  • Game Designer: Amy Banas

  • Content Area: Reading, Global Read Aloud

  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes

  • Recommended Ages: Early Elementary/Elementary

READING MAKES ME HAPPY

  • Game Designer: Lauren Markel and Jennifer Miller

  • Content Area: Reading, Global Read Aloud

  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes

  • Recommended Ages: Early Elementary

Halloween Games

We are excited to release some spooktacular new Halloween games.

Perfect for a team-building activity that helps your class practice those 4C Skills or just to celebrate the season of scares with an exciting immersive learning experience.

Each week new games are being added to the growing Breakout EDU games library, now totaling more than 850+ games.

The Halloween games are accessible with Full Platform Access. If you don’t have Full Platform Access, click here to purchase.


ELEMENTARY SCHOOL

  It’s Alive!   Dr. Frankenstein has taken on his biggest project to date: assembling a MONSTER! As the pieces come together, he realizes that this is not a project that can be completed alone... he needs your help. In order for the monster to come to life, you need to use your fingers AND your brains. Do you have the guts to help?    LEARN MORE

It’s Alive!

Dr. Frankenstein has taken on his biggest project to date: assembling a MONSTER! As the pieces come together, he realizes that this is not a project that can be completed alone... he needs your help. In order for the monster to come to life, you need to use your fingers AND your brains. Do you have the guts to help?

LEARN MORE

  It’s Alive… Now Let’s Party! (Digital Game)   You helped bring Franky to life in “It’s Alive!” but now Franky has been invited to a spooktacular Halloween Party and he needs your help to play the fun party games!    LEARN MORE

It’s Alive… Now Let’s Party! (Digital Game)

You helped bring Franky to life in “It’s Alive!” but now Franky has been invited to a spooktacular Halloween Party and he needs your help to play the fun party games!

LEARN MORE



MIDDLE SCHOOL / HIGH SCHOOL / ADULT

  Haunted High   In 1953, Haunted High School was forced to close its doors due to odd occurrences around the school. Upon later investigation, all of these events were linked to a strange box that randomly appeared in the homeroom of Eunice Lugosi. A similar box has appeared in your room today… can you open the box to break the curse of Haunted High School?    LEARN MORE

Haunted High

In 1953, Haunted High School was forced to close its doors due to odd occurrences around the school. Upon later investigation, all of these events were linked to a strange box that randomly appeared in the homeroom of Eunice Lugosi. A similar box has appeared in your room today… can you open the box to break the curse of Haunted High School?

LEARN MORE

  Haunted Park   You have entered the Park only to find that it is not just creepy, but haunted as well. Once you step inside, the only way out is to work your way through the rides, graveyard and other puzzles to get to the exit and Breakout of the Haunted Park.    LEARN MORE

Haunted Park

You have entered the Park only to find that it is not just creepy, but haunted as well. Once you step inside, the only way out is to work your way through the rides, graveyard and other puzzles to get to the exit and Breakout of the Haunted Park.

LEARN MORE

NEW BREAKOUT EDU GAMES!

Each week new games are being adding to the growing Breakout EDU games library. In addition to the 850+ games, digital game builder, and student accounts here are six new Subject Pack physical games that we’re releasing today! All games are accessible with Full Platform Access.

Introducing Breakout EDU School Platform Access

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Breakout EDU is engaging students of all ages around the world, proving that learning can be both rigorous and fun. Today we are excited to introduce an affordable option that will bring the power of Breakout EDU to every teacher and student in your school.

Introducing School-Wide Breakout EDU access starting at $500!

Since launching the Breakout EDU Platform just under a year ago, we have added the following features:

  • NEW- 200+ Subject Pack Games

  • NEW- 150+ Content Aligned Digital Games

  • Digital Game Builder for Teachers

  • Student Game Design Tools - Allow students to build their own Breakout EDU digital games

  • Student Game Design Course

  • Tags Mobile Apps for enhanced gameplay options

New games and features are being added to the platform regularly!

NEW BREAKOUT EDU GAMES!

Each week new games are being adding to the growing Breakout EDU games library. In addition to the 850+ games, digital game builder, and student accounts here are six new Subject Pack physical games that we’re releasing today!

Breakout EDU and Tisha Richmond, Making Learning Magical!

Breakout EDU and Tisha Richmond, Making Learning Magical!

We are excited to announce the release of a brand new Breakout EDU game, Make Learning Magical! Just like peanut butter pairs with jelly or grilled cheese needs its tomato soup, this hybrid game is the perfect side dish to the newest Dave Burgess Publishing Company book Make Learning Magical by author Tisha Richmond. In the book, Tisha provides the recipe and describes the ingredients needed to take your passions and cook them up into magical experiences for students:

  • Memorable Beginnings that build excitement and relationships 

  • Authenticity and Agency that empower students

  • Gamified Experiences to engage learning on a higher level

  • Innovation that makes learning exciting and relevant

  • Creation, Collaboration, and Curiosity to equip learners for real life

  • Authentic Audiences to bring out your students' best work

  • Legacy built through meaningful experiences

Tisha is just beginning her first year as a Technology Integration Specialist in Medford, Oregon. Prior to that, she whipped up her magic as a high school culinary arts teacher for 22 years. While some people may think the idea that seasoning a subject like culinary arts with technology is equivalent to sprinkling pepper on watermelon, Tisha took full advantage of the myriad opportunities that working with students in a passion subject brings. In her blog, she says, “I absolutely love what I do.  I have the opportunity each day to encourage and inspire; to help them develop skills necessary to be successful in life and a career in the culinary industry.  I am continuously looking for innovative ways to make learning come alive for my students.”

Embracing that innovator’s mindset is what led Tisha to cook up her first book, and is what prompted her to partner with Breakout EDU to cater a game to go along with it. While it is not necessary to read the book in order to play the game, we think this would be the perfect way to culminate or even kick off a book study. A great read, some tasty snacks, conversation with colleagues, topped with a dollop of Breakout EDU? It doesn’t get any better than that!

 
 

Make Learning Magical , “the #1 new release Experimental Education Methods,” is available now on Amazon, and the game is available for free at platform.breakoutedu.com.

Introducing Student Game Design on Breakout EDU

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Since launching the Breakout EDU Platform in the Fall of 2017, we have been diligently working to increase classroom engagement and unlock student creativity. This past week’s release introduces some exciting new features and functionalities.

With this new version of the Platform, teachers can create classes, assign one of the 150+ pre-created digital Subject Pack games, and empower their students to design their own digital games.

Once the student has created a game and turned it in, teachers can review their work, provide feedback, and add the game to a class library for their peers to play. We see teachers using this tool to have students design games for each unit of study.

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Breakout EDU game design is an effective way to allow students to work at the top of Bloom’s Taxonomy.  By creating games, students have an opportunity to construct puzzles and think critically about academic content. This is infinitely more exciting and challenging than simply memorizing facts or completing worksheets.

When designing the student section of the Breakout EDU Platform, we wanted to provide resources to help students become great game designers. The incredible Breakout EDU Games Team created a series of lessons teaching students all the elements of game design. These resources can be found in the “Student Design Course” section in the Classes section.

To access the tutorials that detail how to get started with creating classes and managing student game design, check out breakoutedu.com/tutorials.

We are excited to see what your students can create and how they can showcase their creativity through game design on the Breakout EDU Platform.

 

2018 Breakout EDU Game Design Rewards

Love Breakout EDU games? Ever thought about designing one? Below are some details on the game design rewards program.

All accepted user generated games are added to the free games library and available to all users. As a special thank you, all physical games qualify for a Breakout EDU game design reward. Below is a breakdown of the rewards:

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Reward options for physical games 1 & 2: Choose one of the options below for each of your first two physical Breakout EDU games.

  • Lock Pack: Two multilocks and a set of color, shape and number rings

  • Swag pack: A Breakout EDU zipper bag, t-shirt and stickers

  • Platform Access: 12 months of platform access. This can be used for both a new account or renewal.

Free Breakout EDU Kit!

  • When your third physical game is approved, you are eligible for a free Breakout EDU kit.  

We frequently look to the user generated games list when looking for new game designers for our Subject Pack game design program.

Visit BreakoutEDU.com/create to get started! We can’t wait to see what you’ll build!



Celebrate International Dot Day with Breakout EDU

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September 15 is International Dot Day! 

Breakout EDU has joined forces with author Peter H. Reynolds and designed a custom game to celebrate International Dot Day.

According to the official website, “International Dot Day, a global celebration of creativity, courage, and collaboration, began when teacher Terry Shay introduced his classroom to Peter H. Reynolds’ book The Dot on September 15, 2009.”

The Dot is a story about a teacher who helps students trust their own abilities and encourages them to “make their mark” on the world. At Breakout EDU, we believe that learning can be fun and full of adventure. By combining the magic of The Dot and the power of Breakout EDU, teachers can unlock the potential in all their students! 

We can’t wait to hear what your students think about the game! 
 

See how teachers have used Breakout EDU to celebrate International Dot Day last year! 

5 Ways to Use Breakout EDU Student Accounts

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1. STUDENT GAME DESIGN

With the latest update to the Breakout EDU platform students can now design their own digital games. By having students design games aligned to specific academic topics or skills, teachers transfer the ownership of learning from teacher to student. Once the students are comfortable with the design tools it will be a great way to ease the burden of lesson planning. You will have peace of mind knowing that your students are working at the top of Bloom’s Taxonomy.


2.  PEER GAME REVIEW

Teachers now have the option of adding student created games to a private classroom library where other students in the class can play their peer games. This is a fun way to review any academic topic before a test.


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3. CREATE AND MANAGE CLASSES

Teachers have the ability to create and manage classes. This streamlines the facilitation of Breakout EDU digital games. 


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4. ASSIGN DIGITAL GAMES TO STUDENTS

With a few clicks of the mouse teachers can now assign digital games to their classes. This makes for a perfect “do now” activity or formative assessment. Teachers can either choose pre-created games from the platform library or build their own using the digital game builder. 
 


5. TRACK STUDENT RESULTS

Once you’ve created a class in your Breakout EDU account anytime your student completes one of the assigned digital games you will see the results. You can see how many puzzles they completed and how long it took them. You also have the ability to download the results to a spreadsheet.

The Breakout EDU Platform Just Leveled-Up

The summer of 2018 was a busy one for our team and we’re excited to share what’s new with your Breakout EDU account.

Student Game Builder  

With full platform access, teachers can now add classes and have their own students design digital Breakout EDU games. Students submit their games for approval and you can add them to a classroom library where students will be able to play their games. This is a perfect way to “level up” any classroom assignment.

Digital Subject Packs

We recently released more than 150 new digital Subject Pack games on the platform. With the class feature, teachers can quickly assign these games to your students and view their results.

New Breakout EDU Apps for Android and iOS!

Tags by Breakout EDU is a new app by allows you to quickly and easily scan custom Breakout EDU tags to play digital games right on your mobile device. In addition, there is a QR Code scanner and RFID Scanner to allow players to unlock game content.


 

200 NEW BREAKOUT EDU GAMES!

We’re excited to be launching 140 new Breakout EDU digital subjects pack games and 60 new physical subject pack games. All games are included with Full Access to the Breakout EDU Platform. This brings the Breakout EDU game library to more than 800 games!

Below is the complete list of the new games that we released today. All of these games can be found through the search on the Breakout EDU Platform.

 

DIGITAL SUBJECT PACK GAMES

  • ¡MANTÉN TUS OJOS EN EL CIELO! (World Languages) - Middle Grades
  • ¿DÓNDE ESTÁ MI ROPA? (World Languages) - Middle Grades
  • 20/20 VISION (French) (World Languages) - Middle Grades
  • 20/20 VISION (SPANISH) (World Languages) - Middle Grades
  • A DAY AT THE CARNIVAL (Math) - Middle Grades
  • A DAY AT THE PARK (Math) - Elementary
  • A EUROPEAN VACATION (Social Studies) - Middle Grades
  • A NIGHT AT THE CIVIL WAR MUSEUM (Social Studies) - Middle Grades
  • A NIGHT AT THE MOVIES: WHO'S THAT QUADRILATERAL (Math) - Middle Grades
  • A PIRATE'S TALE (Science) - Middle Grades
  • A² + B² = ? (Math) - Middle Grades
  • AGENT GRAFFER: LEGEND OF THE MISSING COMPASS ROSE (Social Studies) - Elementary
  • AND THEY'RE OFF! (Math) - Elementary
  • AQUARIUM CONFUSION (Science) - Elementary
  • ARGUMENTATIVE AI (ELA) - High School
  • ATOM BLASTER (Science) - Middle Grades
  • BIGFOOT OR BIG PHONY? (Library/Media Literacy) - Middle Grades
  • BIO DOOM DIGITAL (Science) - Middle Grades, High School
  • BIRDS OF A FEATHER FLOCK TOGETHER: IT’S A DUCK DISASTER! (ELA) - Elementary
  • BREAKING DIGITAL LOVE: ROMEO AND JULIET (ELA) - High School
  • BREAKOUT BUYS (Math) - Elementary
  • BUILDING BLUNDER (Math) - Middle Grades
  • BUTTERFLY BANDIT (Science) - Early Childhood
  • CAN WASHINGTON RETIRE? (Social Studies) - Elementary
  • CAN YOU SEE WHAT I HEAR? (Science) - Middle Grades
  • CAPTURE THE CO (Science) - High School
  • CAREER DAY (Math) - Elementary
  • CARNIVAL CONUNDRUM (Math) - Elementary
  • CARNIVAL GAME CRAZINESS (Math) - High School
  • CDC VIRUS OUTBREAK! (Social Studies) - Middle Grades
  • CITIZEN SCRAMBLE 2 (COMPANION GAME TO CITIZEN SCRAMBLE) (Social Studies) - Elementary
  • COMICS CRUSADER (Library/Media Literacy) - Middle Grades
  • CONTINENT CHAOS (Social Studies) - Elementary
  • COOKING WITH DATA (Math) - Elementary
  • COSMOLOGY CONNECTION (Science) - High School
  • CRAZY GADGETS, SIMPLE MACHINES PICNIC (Science) - Elementary
  • DAZED AND CONFUSED (World Languages) - Middle Grades
  • DEMASIADOS DEPORTES (World Languages) - Middle Grades
  • DISAPPEARING COINS (Math) - Elementary
  • DON'T FALL FOR THE PHISH! (Library/Media Literacy) - Middle Grades
  • EL AÑO DE MUCHAS FIESTAS. (World Languages) - Middle Grades
  • EL LLANTO (World Languages) - Middle Grades
  • ESCAPE THE BIG, BAD WOLF (ELA) - Early Childhood
  • EXCLAMATORY EVAN STRIKES AGAIN! (ELA) - Elementary
  • EXCURSION ISLAND (ELA) - Elementary
  • FAIRY TALES SOCIAL NETWORK (Library/Media Literacy) - Middle Grades
  • FIDO'S FRACTION FIASCO (Math) - Elementary
  • FILMORE'S FRENZY (Math) - Elementary
  • FUN HOUSE (Science) - Middle Grades
  • GAMER'S CHOICE (Math) - Elementary
  • GEOMETRY CONFUSION (Math) - Middle Grades
  • GERRY THE GEOGIRAFFE (Social Studies) - Middle Grades
  • GET TO THE ZOO! (Science) - Elementary
  • GLORIOUS GLACIER PARK CAMP (Social Studies) - Elementary
  • GRAND CANYON QUARTER CLUES (Social Studies) - Elementary
  • GREAT SMOKY MOUNTAIN NEWS (Social Studies) - Elementary
  • GROWING LIKE A WEED (Science) - Middle Grades
  • GUADALUPE: A PUZZLE BEYOND EXPLANATION (World Languages) - Middle Grades
  • HABITAT HANG-UP 2 (Science) - Elementary
  • HAPPY TRAILS (Math) - Middle Grades
  • I'M HUNGRY! (Computer Science) - Elementary
  • IN LOVE WITH SHAPES (Math) - Early Childhood
  • INVESTIGATIVE DETECTIVE (General) - Middle Grades
  • IT'S NOT FICTION (ELA) - Elementary
  • KNOWLEDGE KNIGHTS! (Library/Media Literacy) - Middle Grades
  • LA CLASE - WHEN IS SUMMER BREAK? (World Languages) - Middle Grades
  • LE CRI (World Languages) - Middle Grades
  • LET THE GAMES BEGIN (Math) - Middle Grades
  • LET'S GO CAMPING! (Math) - Elementary
  • LIGHT PRE-GAME SNACK (Science) - High School
  • LOCKED CABINET DIGITAL (Science) - High School
  • LOST ON THE GRAMMAR TRAIL (ELA) - Middle Grades
  • LYRIC LOCKDOWN (ELA) - Middle Grades
  • MAKE IT COUNT (Math) - Early Childhood
  • MAP MISHAP (Social Studies) - Elementary
  • MAYHEM AT TRIXIE'S TOY STORE (Math) - Elementary
  • MENDELIA'S MILKSHAKE (Science) - High School
  • MR. BIG IDEAS: FRACTION ADDITION AND SUBTRACTION (Math) - Elementary
  • NUTRITION HERO (Science) - Elementary
  • OFF TO CAMP (Math) - Elementary
  • OLD MCDELL HAD A FARM (Computer Science) - Elementary
  • OUT OF THIS WORLD MEASUREMENTS (Math) - Elementary
  • OVERLOAD DAY (Computer Science) - Elementary
  • PANIC AT THE PIZZA PARLOR (Math) - Elementary
  • PARTS OF SPEECH PANIC! (ELA) - Elementary
  • PLANT-A-PALOOZA! (Science) - Elementary
  • PLAYGROUND FUN (Math) - Early Childhood
  • QUADRATIC QUANDARY (Math) - High School
  • RACE CAR (Science) - Middle Grades
  • RENEGADE ROOTS OF LATIN AND GREEK (ELA) - Middle Grades
  • RHYME RACE 1000 (ELA) - Elementary
  • ROADTRIP (Social Studies) - Middle Grades
  • ROCKIN' RECESS (Math) - Elementary
  • SANDY SITUATION (Science) - Middle Grades
  • SAVE THE CONSTITUTION (Social Studies) - Elementary
  • SAVE THE DAY (ELA) - Middle Grades
  • SAVE THE DINNER PARTY (Math) - Elementary
  • SAY WHAT? (ELA) - Elementary
  • SECRET AGENT MISSION (General) - Middle Grades
  • SECRET AGENT MISSION: FRACTIONS, DECIMALS, DECODE (Math) - Elementary
  • SECRET TREASURES (Computer Science) - Elementary
  • SEÑOR LORO SE VA DE VIAJE (World Languages) - Middle Grades
  • SIDEWAYS STORIES OF POLYGON HIGH (Math) - Elementary
  • SILLY GOOSE'S TIME ADVENTURE (Math) - Elementary
  • SO MUCH TO DO... SO LITTLE TIME (World Languages) - Middle Grades
  • SPACE RACE: SEARCH FOR ALIENS IN THE SOLAR SYSTEM (Science) - Elementary
  • SPECIES SPY! (Library/Media Literacy) - Elementary
  • STAR BRIDE: THE STORY OF FEATHER WOMAN AND MORNINGSTAR (Science) - Elementary
  • STOVE HAT DOWN! (Social Studies) - Elementary
  • STUDENT SLEUTH (Science) - Middle Grades
  • TAKEOFF TROUBLE! (Science) - Elementary
  • THE CASE OF THE MISSING BASEBALL GEAR (ELA) - Elementary
  • THE CLOCKWORK CONUNDRUM (Science) - High School
  • THE GEOMETRY GIANT'S JEALOUSY (Math) - Elementary
  • THE IMPOSTER (Science) - Elementary
  • THE LOST PAGES (ELA) - Elementary
  • THE MAGICAL DICTIONARY (Library/Media Literacy) - Elementary
  • THE MATTER HATTER RETURNS! (Science) - Middle Grades
  • THE MYSTERY OF "LOCK-NESS" (ELA) - Elementary
  • THE MYSTERY OF PATTERNS (Math) - Elementary
  • THE MYSTERY OF SCARED NUMBER 6 (Math) - Early Childhood
  • THE ROCK ROBBERY (Science) - Middle Grades
  • THOMAS JEFFERSON LOST HIS QUILL (Social Studies) - Elementary
  • TIME TRAVELER (Library/Media Literacy) - Middle Grades
  • TRANSFORMATIONS: DR. EVILGON STRIKES AGAIN! (Math) - Middle Grades
  • TRAVEL TRICKS (Social Studies) - Elementary
  • UNLOCK THE LOST CHAMBER! (ELA) - Early Childhood
  • VACATE THE CAVE! (Science) - Middle Grades
  • VEXING VELOCITY (Math) - High School
  • VIDEO GAME CHALLENGE (ELA) - Elementary
  • WACKY WEATHER 2 (COMPANION TO WACKY WEATHER PHYSICAL GAME) (Science) - Early Childhood
  • WASHINGTON DC REVISION (Social Studies) - Elementary
  • WATER, WATER EVERYWHERE (Science) - Elementary
  • WELCOME TO MY HOME (Science) - Middle Grades
  • WHODUNNIT? THE CASE OF THE MISSING LUNCH MONEY (World Languages) - Middle Grades
  • YOSEMITE BEAR WATCH (Social Studies) - Middle Grades
  • ZION LUGGAGE FIASCO (Social Studies) - Elementary

 

PHYSICAL SUBJECT PACK GAMES

  • APPLICATION:INCOMPLETE (General) - High School
  • RAIDERS OF THE LOST LOCKER (General) - Middle Grades
  • THE CASE OF THE HOMONYM HACKER (ELA) - Middle Grades
  • THE FACULTY LOUNGE (Professional Development) - Adult
  • A DAY OF Math?! (Math) - High School
  • A NEW SHERIFF IN TOWN (ELA) - Elementary
  • ALIENS EXPLAIN ALTERNATE ENERGY (Science) - Middle Grades
  • ANIMAL SHELTER SHENANIGANS (Math) - Elementary
  • BACK TO SCHOOL BOOGIE (General) - Elementary
  • BORE TO THE CORE (Science) - High School
  • BREAKING DOWN AND BUILDING UP (Science) - High School
  • BREAKING LOVE: ROMEO AND  JULIET (ELA) - High School
  • CARNIVAL CONFUSION (Math) - Elementary
  • CHECK YOUR FACTS: ELIMINATE OPINIONS (ELA) - Middle Grades
  • CONTAGION (Science) - High School
  • COSMOLOGY: THE BASICS (Science) - High School
  • COULOMB'S LAW: OPPOSITES ATTRACT (Science) - High School
  • CRUSADING CHRISTIANS: PASSAGE OF THE POPE (Social Studies) - High School
  • DIG INTO THE EARTH'S CRUST (Science) - High School
  • DR. PROMETHEUS AND THE SUPERHUMAN TRANSPLANT (CHANGED FROM BODY TREK: THE ULTIMATE VOYAGE ) (Science) - High School
  • EVERY INSECT HAS A JOB (Science) - Elementary
  • FARMYARD MIX UP (Math) - Elementary
  • FIND MY IDENTITY (Library/Media Literacy) - Elementary
  • GET THE HUBBLE BACK (Science) - High School
  • HABITAT HANG-UP (Science) - Elementary
  • HELP HANNAH FIND HER VOICE (Social Studies) - Middle Grades
  • INSECTS HAVE ESCAPED (Science) - Early Childhood
  • JOURNEY THROUGH THE STARS (Science) - Middle Grades
  • KEEPING UP WITH THE CONTINENTS (Science) - High School
  • KELLY THE SKELLY (Science) - Elementary
  • KING NIMROD'S TREASURE (Math) - High School
  • LENNY'S LOOKING FOR LUNCH (Science) - Elementary
  • MAGICAL MANOR (ELA) - Elementary
  • MALL MADNESS (Social Studies) - Elementary
  • MENDEL'S TIME CAPSULE (Science) - High School
  • NAUTICAL PROM (Math) - High School
  • NEW DESIGNS FOR NEW SAFETY (Science) - High School
  • PREVAIL THROUGH THE OREGON TRAIL (Social Studies) - Middle Grades
  • RHYME RACE 500 (ELA) - Elementary
  • ROOTED IN DEMOCRACY (Social Studies) - Middle Grades
  • SAVE THE BUSINESS (Social Studies) - Elementary
  • SICK TO THE NTH DEGREE (Math) - High School
  • SO YOU WANT TO BE AN ASTRONAUT (Science) - Middle Grades
  • SOLID AS A ROCK (Science) - Middle Grades
  • TAMING THE WEST (Social Studies) - High School
  • THE FLOWER SHOP (Science) - High School
  • THE HUNT FOR SHADY SAM (Science) - High School
  • THE JEWEL HEIST (Science) - Middle Grades
  • THE LOST LUNCHBOX (Math) - Elementary
  • THE LOST PLOT (ELA) - High School
  • THE MATTER HATTER  (Science) - Elementary
  • THE NEW CHRONICLE TAKEDOWN (ELA) - High School
  • THE SUPERB SCIENCE CHEF (Science) - Middle Grades
  • THE WAR BETWEEN THE STATES (Social Studies) - Middle Grades
  • THINK BEFORE YOU POST (Computer Science) - Middle Grades
  • TRANSFORMATION PARK (Math) - High School
  • TREASURE HUNT (Social Studies) - Elementary
  • TRIANGLES ALONG THE NILE (Math) - Middle Grades
  • VIVA LA HUELGA (Social Studies) - High School
  • VOLCANO: CODE ORANGE! (Science) - High School
  • WACKY WEATHER (Science) - Early Childhood
  • WHETHER ITS WEATHERING OR EROSION (Science) - Middle Grades
  • A MIDSUMMER NIGHT'S DANCE (ELA) - High School

 

 

 

 

BACK TO SCHOOL GAMES

It's that time OF YEAR again!

HERE ARE four NEW Breakout EDU games that are perfect for Back to School!

We hope you had a great summer relaxing and readying yourselves for another awesome school year ahead.

We have added all of these new games, as well as last years' back to school games, to the Featured Games 

In addition to these four new games, the Breakout EDU team has been cooking up something very special that we will be sharing with you in the coming weeks.

We have added all of these new games, as well as last years' back to school games, to the Featured Games section of the website.

New to Breakout EDU? Click here to learn more.


BACK TO SCHOOL BOOGIE

Elementary School
Vacations are awesome, but it is time to get back to school! We want to celebrate with our Back to School Boogie, but our license to  dance is locked up! We didn’t want the teachers to start dancing without us so we put it in the Breakout EDU box to keep it safe. We left the combinations written in dance codes around the room. Help us figure out the clues so we can open the Box and get our Back to School Boogie On! 

Raiders of the Lost Locker

Upper Elementary / Middle School
In the 1950s students used lockboxes for lockers and traveled to classes with them. The local high school in Cincinnati, Ohio found this unopened locker that appears to be at least 60 years old, and they have sent it to us to see if we can help them figure out to whom it belongs. Are you ready for an adventure?

Application Incomplete

High School
Your college applications have been turned in, or have they? Letters have arrived from five schools letting you know they are missing part of your application and if you don’t get it in on time, it will mean you will not be accepted to any of the schools you applied to. Luckily the letters will help you get started and figure out how to open the Large Breakout Box, and make sure your Application is Accepted! The clock is ticking and you only have 45 minutes!

The Faulty Lounge

Educators / Adults
The principal just won the lottery and abruptly left the back to school meeting. She said, "I'm outta here! If you need me, I'll be on my newly purchased private island near Fiji without my cell phone or access to email. Everything you will need for another great year is in this room. Good luck!"
You look around and find a newly printed school handbook as well as a locked box which you hope will hold the key to a successful school year ahead.
The students show up in 45 minutes. Can you be ready by then?

UNIVERSE IN PERIL

UNIVERSE IN PERIL

UNIVERSE IN PERIL

  • Game Designed by Farideh Banks

  • Grade Level - MIddle School, High School

  • Game Topic - Chemistry

CLICK HERE TO VIEW THE GAME


NEW TO BREAKOUT EDU?

whatisbreakout.jpg

Breakout EDU is the immersive learning games platform. With Breakout EDU kits, you can turn your classroom into an academically-focused escape room and facilitate games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box. Games are available for all ages and content areas.

howbreakoutworks.png.jpeg
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Screen+Shot+2017-10-05+at+12.53.01+PM.png
Screen+Shot+2018-02-08+at+4.19.28+PM.png
Screen+Shot+2017-10-05+at+1.34.33+PM.png
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Birthday Party Puzzler

Birthday Party Puzzler

BIRTHDAY PARTY PUZZLER

  • Game Designed by Ann Brucker

  • Grade Level - Elementary, Middle School

  • Game Topic - Team Building

CLICK HERE TO VIEW THE GAME


NEW TO BREAKOUT EDU?

whatisbreakout.jpg

Breakout EDU is the immersive learning games platform. With Breakout EDU kits, you can turn your classroom into an academically-focused escape room and facilitate games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box. Games are available for all ages and content areas.

howbreakoutworks.png.jpeg
Screen+Shot+2018-02-08+at+4.19.05+PM.png
Screen+Shot+2017-10-05+at+12.53.01+PM.png
Screen+Shot+2018-02-08+at+4.19.28+PM.png
Screen+Shot+2017-10-05+at+1.34.33+PM.png
Screen+Shot+2018-02-08+at+3.59.19+PM.png
20.png
Screen+Shot+2018-02-08+at+4.19.44+PM.png

Queen Equivalent’s Fraction Feast

Queen Equivalent’s Fraction Feast

QUEEN EQUIVALANT'S FRACTION FEAST

  • Game Designed by Mandi Dervarics

  • Grade Level - Elementary

  • Game Topic - Math, Fractions

CLICK HERE TO VIEW THE GAME


NEW TO BREAKOUT EDU?

whatisbreakout.jpg

Breakout EDU is the immersive learning games platform. With Breakout EDU kits, you can turn your classroom into an academically-focused escape room and facilitate games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box. Games are available for all ages and content areas.

howbreakoutworks.png.jpeg
Screen+Shot+2018-02-08+at+4.19.05+PM.png
Screen+Shot+2017-10-05+at+12.53.01+PM.png
Screen+Shot+2018-02-08+at+4.19.28+PM.png
Screen+Shot+2017-10-05+at+1.34.33+PM.png
Screen+Shot+2018-02-08+at+3.59.19+PM.png
20.png
Screen+Shot+2018-02-08+at+4.19.44+PM.png

Wanted: Friends of Mother Earth

Wanted: Friends of Mother Earth

WANTED: FRIENDS OF MOTHER EARTH

  • Game Designed by Lauren Markel

  • Grade Level - Early Elementary

  • Game Topic - Reading, Math, Earth Day

CLICK HERE TO VIEW THE GAME


NEW TO BREAKOUT EDU?

whatisbreakout.jpg

Breakout EDU is the immersive learning games platform. With Breakout EDU kits, you can turn your classroom into an academically-focused escape room and facilitate games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box. Games are available for all ages and content areas.

howbreakoutworks.png.jpeg
Screen+Shot+2018-02-08+at+4.19.05+PM.png
Screen+Shot+2017-10-05+at+12.53.01+PM.png
Screen+Shot+2018-02-08+at+4.19.28+PM.png
Screen+Shot+2017-10-05+at+1.34.33+PM.png
Screen+Shot+2018-02-08+at+3.59.19+PM.png
20.png
Screen+Shot+2018-02-08+at+4.19.44+PM.png