Mission Nutrition

Mission Nutrition

MISSION NUTRITION

  • Grade Level - Elementary, Upper Elementary
  • Game Topic - Health, Nutrition

WHAT IS BREAKOUT EDU?

Breakout EDU is the immersive learning games platform. Educators use the Breakout EDU kit to set up and play over 500 academically aligned games. These games allow learners of all ages to exemplify the 4C's.

Learn more about Breakout EDU

Exclamatory Evan!

Exclamatory Evan!

EXCLAMATORY EVAN!

  • Grade Level - Upper Elementary
  • Game Topic - ELA, Grammar

WHAT IS BREAKOUT EDU?

Breakout EDU is the immersive learning games platform. Educators use the Breakout EDU kit to set up and play over 500 academically aligned games. These games allow learners of all ages to exemplify the 4C's.

Learn more about Breakout EDU

Galactic Space Race

Galactic Space Race

GALACTIC SPACE RACE

  • Grade Level - Elementary, Upper Elementary
  • Game Topic - Math, Computer Science

WHAT IS BREAKOUT EDU?

Breakout EDU is the immersive learning games platform. Educators use the Breakout EDU kit to set up and play over 500 academically aligned games. These games allow learners of all ages to exemplify the 4C's.

Learn more about Breakout EDU

The Missing Dr. Vongilbert

The Missing Dr. Vongilbert

THE MISSING DR. VONGILBERT

  • User Generated Game by Mark Kane
  • Grade Level - Elementary
  • Game Topic - Math, Decimals

WHAT IS BREAKOUT EDU?

Breakout EDU is the immersive learning games platform. Educators use the Breakout EDU kit to set up and play over 500 academically aligned games. These games allow learners of all ages to exemplify the 4C's.

Learn more about Breakout EDU

Olympic Dreams

Olympic Dreams

OLYMPIC DREAMS

  • User-Generated Game by Ornmadee Baxter-Lovo
  • Grade Level - Upper Elementary
  • Game Topic - Olympics, Physical Education

WHAT IS BREAKOUT EDU?

Breakout EDU is the immersive learning games platform. Educators use the Breakout EDU kit to set up and play over 500 academically aligned games. These games allow learners of all ages to exemplify the 4C's.

Learn more about Breakout EDU

NEW GAME RELEASES - 1/23/2018

NEW GAME RELEASES - 1/23/2018

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We're excited to share this week's new + featured Breakout EDU games.

O'CLOCK FAMILY FIASCO

Game Designer: Amy Banas, Meghan Lopez, & Allison Mass
Content Area: Math, Telling Time, Place Value
Recommended Ages: Early Elementary, Elementary

Click here to play!


REVENGE OF THE LUDDITE TEACHER

Game Designer: Laurah Jurca
Content Area: Team Building, Technology
Recommended Ages: High School / Adult
 

Click here to play!


SPACE ROCKS 

Game Designers: Maryann Hebda
Content Area: Science, Aerospace
Recommended Ages:  Middle / High School
 

Click here to play!

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These games require full Breakout EDU Platform access. To learn more, click here.

HAPPILY EVER AFTER 

Content Area: Language, Fairy Tales
Recommended Ages: Elementary
 

Click here to play!


WAIT FOR THE WHISTLE

Content Area: Math, Place Value
Recommended Ages: Elementary
 

Click here to play!


ALMOST A MILLIONAIRE

Content Area: Pre-Algebra
Recommended Ages: Middle / High School
 

Click here to play!


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THE FACULTY MEETING

Content Area: Cross Curricular

Recommended Ages: Adult

This is a refresh of a physical game that incorporates new digital puzzles added to the kit game that allows for a cool Hybrid Box/Digital play experience.

Click here to play!
 

 

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NEW GAME RELEASES - 1/16/2018

NEW GAME RELEASES - 1/16/2018

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We're excited to share this week's new + featured Breakout EDU games.

MISS MARBLE'S CANDY FACTORY

Game Designer: Ornmadee Baxter-Lovo
Content Area: Math, Geometry
Recommended Ages: Elementary

 

Click here to play!


GLOBAL GOALS

Game Designer: Zach Myers
Content Area: Social Studies
Recommended Ages: Elementary / MIddle School
 

Click here to play!


PATRIOT OR LOYALIST? IT'S UP TO YOU 

Game Designers: Jessica Vandergrift
Content Area: Social Studies, American Revolution
Recommended Ages:  Middle / High School
 

Click here to play!

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These games require full Breakout EDU Platform access. To learn more, click here.

MESOZOIC ERA LABS

Content Area: Math, Data, Graphs
Recommended Ages: Upper Elementary / Middle School
 

Click here to play!


TALL TALES

Content Area: Language, Geography
Recommended Ages: Upper Elementary
 

Click here to play!


COORDINATES: HELPING VISITORS

Content Area: Social Studies, Math, Coordinates
Recommended Ages: Elementary
 

Click here to play!


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NEW GAME RELEASES - 1/9/2018

NEW GAME RELEASES - 1/9/2018

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We're excited to share this week's new + featured Breakout EDU games.

SIR COLE'S FAVORITE SHAPE

Game Designer: Jordan Miller
Content Area: Math, Geometry, Circles
Recommended Ages: High School

 

Click here to play!


SAVE ENGINEERING, SAVE THE WORLD

Game Designer: Hattie Smart
Content Area: Science, Engineering
Recommended Ages: High School
 

Click here to play!


FOR THE HEALTH OF IT 

Game Designers: Susan Seweryn
Content Area: Health
Recommended Ages:  Middle / High School
 

Click here to play!

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These games require full Breakout EDU Platform access. To learn more, click here.

MAP ADVENTURES

Content Area: Social Studies
Recommended Ages: Elementary
 

Click here to play!


THE TIES THAT BOND

Content Area: Chemistry, Bonding
Recommended Ages: High School
 

Click here to play!


SAVE THE SMILES

Content Area: Geometry, Circles
Recommended Ages: High School
 

Click here to play!


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Breakout EDU Platform Updates - January 2018

Breakout EDU Platform Updates - January 2018

We are continuing to work hard at making the Breakout EDU Platform even better. While a lot of that work is going on “behind the screens” to increase speed, cross-browser compatibility, search functionality, etc., we wanted to share with you some exciting improvements that we released this week.


Combination input spaces equal combination Answers

When we launched the platform we had designed the answer fields for the digital game locks to have 10 empty slots for all answers. If the answer to the puzzle was "CAT" the combination field would still have 10 possible slots for letters. After hearing from users that this was confusing we adjusted it so that the number of inputs in the answer equal to the number of inputs in the correct combination. So now, "CAT" would show 3 circles.

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Drag and Drop Locks in Creation/Editing

When you are creating a Breakout EDU Digital Game or editing a game you have already created, you can now drag and drop the order of the locks.


Animated Gifs

We now accept Animated Gifs as an image type for Digital Game images. Like all images, the size needs to be 5MB or less.


Coming Soon

We are working on creating a robust search tool for the entire platform as well as some new lock types. Look for lots more features from us in the near future.


Bug Reporting / Feature Requests

We take every email to heart and every suggestion seriously. If you are having a problem on the site or have an idea that you want us to consider, please feel free to report it by filling out this form. Bug reports can be submitted at https://www.breakoutedu.com/bug - Feature suggestions can be sent to info@breakoutedu.com

NEW GAME RELEASES - 1/2/2018

NEW GAME RELEASES - 1/2/2018

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We're excited to share this week's new + featured Breakout EDU games.

MONSTER MAYHEM

Game Designer: Sandi Berg
Content Area: Math
Recommended Ages: Early Elementary

 

Click here to play!


RHYTHM RACE

Game Designer: Jenny Barreau
Content Area: Music, Choir, Band
Recommended Ages: Middle School / High School
 

Click here to play!


SOLIDS, LIQUIDS, and GASES 

Game Designers: Zach Myers
Content Area: Science
Recommended Ages: Elementary / Middle School
 

Click here to play!

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These games require full Breakout EDU Platform access. To learn more, click here.

DO YOU KNOW GEORGE WASHINGTON?

Content Area: Social Studies
Recommended Ages: Elementary School
 

Click here to play!


THE KING'S PARTS OF SPEECH

Content Area: Earth Science, Space
Recommended Ages: Elementary / Middle
 

Click here to play!


DECIMAL FIASCO

Content Area: Pre-Algebra
Recommended Ages: Middle / High School
 

Click here to play!

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SCHOOL DAZE

Game Designer: Patti Harju
Content Area: General, Math, Shapes
Recommended Ages: Elementary School
 

Click here to play!


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NEW GAME RELEASES - 12/5/17

NEW GAME RELEASES - 12/5/17

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We're excited to share this week's new + featured Breakout EDU games.

ELF IN A BOX

Game Designer: Julie Powell

Content Area: Christmas, Winter Holiday
Recommended Ages: Elementary / Middle
 

Click here to play!


DREUDEIL, DREUDEIL, DREUDEIL

Game Designer: Patti Harju
Content Area: Hanukkah, Winter Holiday
Recommended Ages: Elementary
 

Click here to play!


PUZZLED PENGUIN

Game Designers: Susan Allen + Jessica Redcay
Content Area: Math
Recommended Ages: Elementary
 

Click here to play!

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These games require full Breakout EDU Platform access. To learn more, click here.

RHYTHM RESCUE

Content Area: Music
Recommended Ages: Elementary / Middle
 

Click here to play!


APOLLO: TO THE MOON

Content Area: Earth Science, Space
Recommended Ages: Elementary / Middle
 

Click here to play!


YA VIENEN LOS REYES
(Three Kings Day)

Content Area: Spanish, Three Kings Day
Recommended Ages: Middle / High School
 

Click here to play!

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FINDING FROSTY

Game Designer: Ann Brucker
Content Area: Christmas, Winter Holiday
Recommended Ages: Elementary / Middle
 

Click here to play!


SAVE CHRISTMAS

Game Designer: Zach Myers
Content Area: Christmas, Winter Holiday
Recommended Ages: Elementary / Middle
 

Click here to play!


ELF PANIC

Game Designer: Tracy Pierce
Content Area: Christmas, Winter Holiday
Recommended Ages: Elementary
 

Click here to play!


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NEW GAME RELEASES - 11/28/17

NEW GAME RELEASES - 11/28/17

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We're excited to share this week's new + featured Breakout EDU games.

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The Evil Switcharoo Zoo!

Game Designer: Adrian Cargal
Content Area: Science, Animal Adaptaption
Recommended Ages: Elementary
 

Click here to play!


L Evasion Francaise

Game Designer: Deurdre Farrar
Content Area: History, French
Recommended Ages: High School
 

Click here to play!


It's a Code Code World

Game Designers: Ann Brucker + Patti Harju
Content Area: Computer Science, Coding
Recommended Ages: Middle / High School
 

Click here to play!


Caught in the Code

Game Designer: Patti Harju
Content Area: Computer Science, Coding
Recommended Ages: Elementary
 

Click here to play!


The Kid Code

Game Designer: Patti Harju
Content Area: Computer Science, Coding
Recommended Ages: Elementary
 

Click here to play!

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These games require full Breakout EDU Platform. To learn more, click here.

What's the Matter?

Content Area: Science, Matter
Recommended Ages: Elementary / Middle
 

Click here to play!


Trapped in the Jurrasic Era

Content Area: Computer Science, Loops
Recommended Ages: Elementary / Middle
 

Click here to play!


Pirates in Peril on Oak Island

Content Area: Computer Science
Recommended Ages: Early Elementary
 

Click here to play!


Stop the Pigeon

Content Area: Algorithms, Coding
Recommended Ages: Early Elementary
 

Click here to play!


Shipwreck!

Content Area: Computational Thinking
Recommended Ages: Elementary
 

Click here to play!

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Going Buggy

Game Designer: Patti Harju
Content Area: Computer Science
Recommended Ages: Elementary
 

Click here to play!


Show Me The Code

Game Designer: Patti Harju
Content Area: Computer Science
Recommended Ages: Elementary
 

Click here to play!


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NEW GAME RELEASES - 11/20/17

Breakout EDU Platform Updates

Breakout EDU Platform Updates

After launching the Breakout EDU Platform just a few weeks ago, we have been hard at work on making it even better. While a lot of that work is going on “behind the screens” to increase speed, cross-browser compatibility, etc., we wanted to share with you some of the changes from the past week or so:


Digital Game Locks gain a new Lock Setup / Story Element

When creating a Digital Game you may notice that we added an optional text box to each of the Digital Game puzzles. Now, in addition to the clue (text, image, or video) that you provide, you can include text to set up the clue.

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Resources for Creation

Playing games with Breakout EDU is a ton of fun. Building games is also a fun challenge. We updated the BreakoutEDU.com/create site with some helpful resources. The first is a printable PDF template that you can use when planning a digital game. The second is a submission for users who are creating Digital Games to share them. We look forward to showcasing some free user-generated games.


Tap or Type

For letter or number puzzles, you can type in your answers in addition to the tap option.


ShowYourWork

In the spirit of Austin Kleon’s “Show your work” mantra, we wanted to share with you the brief tale of a feature that we quickly built and launched based on user feedback, but ultimately decided to remove based on - you guessed it, more user feedback. When playing a Breakout EDU Digital Game some users had become upset that their students had refreshed the screen and reset the game. We developed a feature that would produce a pop-up warning whenever a user was in a digital game and neared the edge of the browser. But this pop-up wound up confusing many more folks. We made the decision to remove it. Long story short - we learn from all the feedback we get from our users and make the best efforts to make the site better each and every day. We appreciate your patience as we improve it even further.


Coming Soon

Here’s a sneak peek of a feature that we hope to launch in the next few weeks. We are building the ability to drag and re-order your locks while editing Digital Games.


Bug Reporting / Feature Requests

We take every email to heart and every suggestion seriously. If you are having a problem on the site or have an idea that you want us to consider, please feel free to report it by filling out this form. Bug reports can be submitted at https://www.breakoutedu.com/bug - Feature suggestions can be sent to info@breakoutedu.com

Introducing the Breakout EDU Platform

We’re excited to share with you some details on the new Breakout EDU Platform.

We wanted to take a moment and explain the new Breakout EDU platform and how you can access all the great free resources available.

The new site allows teachers to have accounts rather than having to enter the generic password every time they access a game. All of the 300+ games that were previously available are now available for free on the new platform. This includes great games from the Breakout EDU Team like Time Warp, The Dot, Totally Radical 80s Time Travel Adventure, and Dr. Johnson. You can sign up for your account here. 

In each Subject Pack folder you’ll find a collection of games labeled “user generated”. That is where we’ll be housing all those games. We’ve also added the tag “free” to those games.  We will continue to add games to these collections regularly.

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In addition to the hundreds of free games and resources, we’re launching two new premium elements. On the platform you will find 100+ new “Subject Packs” that contain games for specific content areas and a tool for building custom digital games.

Subject Packs

Our team is currently working hard to build games for as many subject areas and lesson topics as possible. Here’s a list of our first collections. If you don’t see the game you’re looking for, you can request new game topics.

The NEW Breakout EDU Digital

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The new tool is fantastic and you’re able to design custom games and track students progress. Here is an in-depth tutorial on how to use the new digital tool.

We’ve created a few examples so you can see how much fun your students will have with the the new Breakout EDU Digital. You can play a sample Halloween game we created for elementary students here.

The Updated Kit

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In additional to all the standard Breakout EDU kit items. We now include in the kit the new color, shape, and number rings for your Multilocks and the red lens viewer.

Pricing


Each Breakout EDU kit now includes 12 months of access to the platform. You’ll have the ability to renew your access for a discounted price. Additionally, users are able to purchase access separately without a kit. Here is the full pricing chart.

You can purchase the updated Breakout EDU kit or platform access here.

Already have a kit?


If you’ve ordered a kit previously with Breakout EDU shoot us an email with your order information and we can provide you with information on how to upgrade your account.

For more information on getting started with Breakout EDU please visit BreakoutEDU.com/welcome

Please reach out to us at info@BreakoutEDU.com if you have any additional questions.

 

Community Spotlight: Jeff Hennigar

My name is Jeff Hennigar and I'm a grade 4/5 teacher in Halifax, Nova Scotia, Canada. 

How did you first learn about Breakout EDU? 

It was about two and a half years ago and I had just discovered Twitter for personalized professional learning. I was looking for info about gamification when I saw a tweet about @breakoutEDU. I dug deeper to learn more, and that one tweet lead me down the rabbit hole.

What suggestions do you have for a teacher first getting started with Breakout EDU? 

Some students might not be engaged the first time they play. Some might even get frustrated enough with the clues or their classmates that they remove themselves. Don’t let this be a reason to not play another one, let it be the reason you do!  Allow opportunities for reflection, and try it again!


What is your favorite Breakout EDU game? Why? 

I mostly play games that I've created myself, but I loved Patti Harju “Oh the Places You'll Go.” It has a great mix of clues, hands-on elements, and puzzles with varied difficulties to meet the needs of many learners. 

Describe a favorite moment during a Breakout EDU game? 

In one of the first games I played I remember overhearing a student have an epiphany moment where the clue suddenly made sense to him and he knew exactly what to do. He looked up at me and I smiled at him from a distance (with pride in my eyes, I’m sure) and he said, “I'm right, give me the lock! He's smiling, it's got to be right!” I've worked on my poker face since then.

How has Breakout EDU helped your students learn about the the importance of grit and progressing through failure?

It sounds harsh, but I remind my students during reflection that I want them to struggle when we play. I give them chances in class to get better at reading and writing, and Breakouts are a chance to get better at persevering through challenges. Breakouts give us a chance to build a collaborative environment in the classroom and to see and understand how individual’s strengths can be utilized for the success of the team.

How do you plan on using Breakout EDU in your classroom next year?

For the second year in a row I'm going to start my first day of the year with a Breakout EDU game! I'm moving schools, so my game story is that the principals are playing a joke on me since I'm new to the school and they've locked up my lesson plan for the day! This allows me to play the first Breakout EDU game of the year with them without a timer, and I can play like it's new to me as well so I can help with locks, guide thinking, and encourage students that are taking a passive role.  

Describe a moment when things didn’t go as planned in a Breakout EDU game? How did you adapt in that situation? 

One time I was running a game at a PD session and a group of teachers was very frustrated with the 3-digit lock--their last lock on the Breakout EDU box. They had tried everything they could think of. I watched from nearby as they tried the correct combination yet again and it didn’t work. I asked to see the lock and confirmed that it wasn’t opening properly. I shouted, “you broke out!” and stopped the timer. They were annoyed at first, but we joked that this would be an opportunity to show students how teachers make mistakes too. 

How did you justify adding the Breakout EDU tool into your existing curriculum requirements? 

It would be harder to justify not using it! Breakout EDU games are one of many item in my toolkit for creating engaging and memorable experiences in my classroom. I’ve never heard a student bragging in the hall about how their class did a worksheet, but I’ve heard it many times when students talk about Breakout EDU games! 
 

COMMUNITY SPOTLIGHT: MARGO BRIDGES

My name is Margo Bridges and I teach STEM with a focus on coding and design at Norton Middle School in Norton, Massachusetts. 

How did you first learn about Breakout EDU? 

I found Breakout EDU through social media.  The Breakout EDU community is a phenomenal resource. 

What suggestions do you have for a teacher first getting started with Breakout EDU? 

Don’t worry if students don’t break out.  It’s not about beating the game; it’s about developing teamwork and problem solving skills.  Be sure to debrief after the game.


As the world changes, how do you see tools like Breakout EDU preparing students to solve problems in the future? 


Often there is more than one way to solve a problem.  Breakout EDU allows students to figure it out for themselves and not simply follow steps provided by the teacher.  

Describe a favorite moment during a Breakout EDU game? 

Oh, there are so many!!  My favorites probably happen during the self-reflection and discussion that takes place after the Breakout EDU game.  Students recognize their successes but also talk honestly about how and why they would do things differently next time. They then ask when they can do another Breakout EDU game!

How has Breakout EDU helped your students learn about the the importance of grit and progressing through failure?

Sometimes students give up easily and ask for help as soon as they get stuck.  Breakout EDU forces them rely upon themselves and each other, not the teacher.  Their success is very empowering! 

How do you plan on using Breakout EDU in your classroom next year?

I’m hoping to have students create their own Breakout EDU games.

Describe a moment when things didn’t go as planned in a Breakout EDU game? How did you adapt in that situation? 

Watching students struggle is tough and at times it’s hard not  jump in and help!  Most of the time, they abandon unfruitful efforts and move on to a new strategy.  During one breakout, all the groups were struggling and weren’t moving on.  I finally suggested that everyone stop wandering aimlessly around the room looking for clues and focus on SOLVING the clues they already had.  It took me saying it THREE times before they took the advice.  Eventually, all groups were back on track!  

 

NEW TO BREAKOUT EDU? GET STARTED HERE!

Community Tips: How often do you play a Breakout EDU game?

A Breakout EDU game is a perfect way to augment any unit of study and provide learners with a unique way to work collaboratively with their peers to solve academic puzzles. Breakout EDU is powerful learning tool that is most effective when in the hands of an empowered educator that uses it strategically to create one-of-a-kind learning scenario. We asked our community how often they use Breakout EDU in their classroom.  

Bridgette Farrell-Kuzma: With third graders last year, I averaged about one a month. I did many holiday-themed ones. The timing also depended on when I had time to set them up. This year, I hope to do more connected to curriculum. The timing of one every few weeks always let anticipation build for when the next Breakout would be.

Jennifer Zimny: I feel once a quarter is plenty for high school, providing I can find or create a good quality game that coordinates well with what is happening in the classroom. It has to hold purpose. You don't want to breakout too often or it will lose it's wow factor!

Amy Brownlee: I also averaged once a month with my fifth grade math classes. We also spent time creating games and clues too in addition to the games. My students often completed digital games in their spare time! I think at the end of every unit is a great idea, too.

Irene Mager Konyar: Tried to run one once a month for k-5 classes, which means I assemble/run 3-4 different games. The students, teachers, and I love the games.

Jodi Miller Foreman: I teach three units per year in a gifted and talented pull out program. I held one big Breakout EDU game for each unit. I also did 3 other Breakout EDU games as motivators, rewards, "fun" events. I occasionally would put out one lock (on the iPad charger station, the supply cabinet, the light switch) as a mental challenge. Much more often and the "specialness" and high interest aspect of breakouts are lost. Not to mention- setting them up is a time consumer for the teacher. I kind of judged timing based on when the students started asking for another one.

Alison Skertic: I teach high school English on a trimester schedule -- I'm planning on doing 1 each 6 weeks -- some as review and some as critical thinking/team building activities.

Traci Manieri Vedros: I am a 7th/8th ELA teacher - we did one at the end of each novel (About 5 total for the year) - and a few digitals - usually for the holidays or during testing. In addition, my students designed one breakout for another class - and created digital breakouts.

Amy Woods Marcum: Once a quarter for 6th grade

Robin Elizabeth Zaruba: 3-4 times a semester.

Jenny Baker: I'm library/computer. We do them about once a month- beg of school, Halloween, Thanksgiving, Christmas, Valentine’s Day, 100th day, St Patrick's day, end of year. I have to teach other skills. Last year was year 1, this year I'm hoping to do more w/in content. I made several for our 3rd grade team, want to do more.

Jill Clark: Once a quarter. Too often takes the specialness of it. It is something that they look forward to (me too!)

Lisa Brock Lougheed: I teach 5 grade levels so it varied….   beginning of year, Christmas, end of year. Will do more curriculum related ones this year. Hopefully at least one a quarter.

Jeff Hennigrant: I teach 5th grade and we play a breakout every 5-6 weeks. Often enough that students remember what worked and what didn't from the previous game, but spread out enough that it's still a special event when we play!

Jason Jacobs: I perform one with every topic. 16 topics = 16 games. I go heavy around holidays and the end of the year. I build them up and get students excited about each one. We turn them into movies and use special effects to set the theme. 

Jan Smith: I seemed to have a lot more energy earlier in the year for planning and running breakouts (gr. 6 & 7 all subjects) and averaged one every month until March. Students created digital breakouts which took about three weeks, and designed & ran a classic breakout for their gr 3 buddy class (took about 2 weeks to research & design). Even though we didn't do any in the last 2 months of school, students still remembered breakout as a highlight of their year in their final reflections.

Debra Smith: I teach gifted accelerated math grades 4-6 and working with primary (2-3). I use it at the end of each unit of study, usually. Sometimes I add one for a holiday theme to break things up as a surprise. Set up is a lot as I teach several grade levels so one set up is only good for one class. On average, about 7-8 a year per class. At the end of the year, a class project entails student design of their own breakout.

Jessica Miles: Last year we did about once a trimester for certain classes. I think every other month would be perfect. A combination of being fun and exciting but not so frequently that it loses its cool factor. 

Denise Reed Krebs: Once each quarter, related to something we are doing, beginning of the year welcome, global read aloud, parts of speech unit, whatever. I teach English language learners in grade 5.

Staci Jones Fagal: I did one maybe every other month, but the last 6 weeks of school we did a student created breakout as a review project (5th & 6th). Kids made clues and planned/setup everything. They had to turn in the list of combinations at least a day ahead so I could set the locks for them. I felt like they learned even more from creating their own games, and seeing the mistakes and ideas of their classmates. Plus they really had to review their material, world history, to make the "perfect" clue.

NEW TO BREAKOUT EDU? GET STARTED HERE! 
 

Community Spotlight: Karen Finklestein

I’m Karen Finklestein from Pembroke Pines, Florida and I teach Reading and Coding at The City of Pembroke Pines Charter Middle School. 

How did you first learn about Breakout EDU? 

At FETC 2016 from Adam Bellow. He had a kit to give away and after he explained about Breakout I wanted that kit! 

How has Breakout EDU impacted your classroom? 

It puts everyone on an even playing field. I have seen some of my lower performing students shine as leaders during Breakouts because it’s a different way of showing what they can do. 

What suggestions do you have for a teacher first getting started with Breakout EDU? 

Just do it! Whether it works well or not it will be a great learning experience for you and your students. Actually running a game gives you a great feeling for how the games work and then you can adjust your strategies after that. 

As the world changes, how do you see tools like Breakout EDU preparing students to solve problems in the future? 

Life involves teamwork and so does Breakout, so it prepares students for working in a group and communicating well with others. 

How has Breakout EDU helped your students learn about the the importance of grit and progressing through failure?

They really want to open those locks and  even though they are frustrated when they do not have the right combination, they go back and work on it more - that doesn't happen with a worksheet!

How do you plan on using Breakout EDU in your classroom next year?

I am going to be sharing Breakout with our faculty this year so hopefully more students will get the opportunity to experience Breakout