Breakout EDU is proud to offer game design tools for educators and students to create their own games to share with our community of gamers. Below you will find the official template used to create and share Breakout EDU games as well as some tips and resources that will help you get started with designing your own games.
In order for games to eligible for publication to the Breakout EDU website and for the Game Design Rewards Program you must submit the Official Game Template and Video using the Video templates found below.
CREATE A COMPELLING STORY
There's a box in the room that is locked. Why do the players of the game need to open it? The story should provide context for the activity and can help immerse the group playing your game into the urgency and purpose as to why they need to open the Breakout EDU box.
INCLUDE CLEAR INSTRUCTIONS
You're sharing the game for others to enjoy. This is made much easier if you are always thinking about how you would explain this to your own colleagues to set up in their classes. Many find it helpful to see a list of clear set-up steps.
USE ONLY THE CORE BREAKOUT EDU KIT ITEMS
When designing your game, limit the items to the core kit items. Many teachers already own kits and they won't have to purchase additional items to play your game. The Breakout EDU Multilocks (both the ABC and Directional wheels) have 5 letters/arrows, so please provide combinations that will work with those. If you included additional materials for the game, please ensure that they are considered optional so that everyone with a kit has all the things they need to play the game.
LIMIT THE TOTAL NUMBER OF PRINTABLES
If you were setting this game up in your class, consider a prep time that would be something you would want to tackle. If possible, please save printable resources as a single PDF. Also limit consumable items. Work to create puzzles that may be used many times and are not worksheets.
USE A SINGLE GOOGLE DRIVE FOLDER FOR GAME ASSETS
Upload your game resources ( PDF format is best) into a Google Drive folder. This way people playing the game will easily be able to access all the content they need from one place. Please check the Drive folder's settings so that anyone with the link may view the contents.
INCLUDE REFLECTION QUESTIONS FOR YOUR GAME
Please include 5 Reflection Card questions with your game. These are questions that relate to the content of your game that can be asked during the debrief. Be creative and avoid including questions that are already addressed in the Breakout EDU Reflection Cards.
INCLUDE A VIDEO TUTORIAL
Your set up video should explain the clues (not just the answers to the combinations, but how the logic is derived at) and be less than 5 minutes. The Set-up video should be uploaded to YouTube and be unlisted so that players can't Google for the answers to your game.
All Set-up Video must be a Screencast-style video and use one of the Video Templates found above. Videos that are not Screencasts or not using one of the Video Templates above will not be accepted.
We are excited to reward people for designing their own Physical Breakout EDU games. If you create a Physical Breakout EDU game and we add it to the official game library we are excited to offer some pretty fun rewards. All submitted games for rewards are added to the free Breakout EDU games library and available to all users.
Games 1 & 2: Choose one of the three options below
Lock Pack: Two multilocks and a set of color, shape and number rings
Swag pack: A Breakout EDU zipper bag, t-shirt and stickers
Platform Access: 12 months of platform access. This can be used for both a new account and renewal.
When your third physical game is approved, you are eligible for a free Breakout EDU kit.
*only applies to physical kit games in the official directory, does not apply to digital games.
Important: Not all topics are suitable for a Breakout EDU game. For example, topics like slavery and the Holocaust are better suited for a classroom discussion or reflective essay and should not be gamified. Don't hesitate to reach out if you are uncertain about your game topic.