Breakout EDU is an immersive learning games platform. The kit allows for the facilitation of games where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open the locked box. Games are available for all ages and content areas.

If you’re hoping to bring Breakout EDU to your school or district, but aren’t sure where to find the budget, note that this game not only builds and improves teamwork, critical problem-solving skills and communication (for both students and teachers!) but also can meet the needs of several other high-impact areas that often receive special funding. 

See below for examples you can use for budget or grant justification.



Breakout EDU games give teachers and students the opportunity to build and explore all five CASEL (Collaborative for Academic, Social, and Emotional Learning) Core Competencies: Self-awareness, Self-management, Responsible Decision-Making, Relationship Skills and Social Awareness. By engaging in the game, students build self management and responsible decision-making skills as they must problem solve in real time and make critical choices to succeed in the task of interpreting the clues to unlock the game’s ultimate goal. They work in teams, so their relationship skills and social awareness must also be engaged throughout the session. Finally, in the post-game debrief, students build self-awareness by engaging in metacognitive discussions about why they made certain decisions, how their actions affected the overall success of the team, and how their role could be improved in future iterations of gameplay.



Breakout EDU games provide opportunities for students to practice communication skills in an academic setting closing the academic language gap. All games require students to apply content knowledge in order to solve puzzles that range in levels of difficulty. When playing a Breakout EDU game ELLs have opportunities to learn through communication with peers.

Puzzles are scaffolded by difficulty allowing ELL students to work up to their current academic level. Students are required to use a variety of scaffolding strategies when playing Breakout EDU games. While playing they are required to restate other students’ comments, asking a question, or adding their own idea. There are many opportunities to demonstrate their thought process using key vocabulary and gather as much data as possible about a particular puzzle in order to make connections to prior learning.

Breakout EDU games shift the instructional delivery and create authentic problem solving scenarios that better prepares students for the types of activities they’ll encounter in their core academic classes including practicing literacy skills (boosting vocabulary, fluency, and comprehension).



Breakout EDU games provide engaging ways for students to gain hands-on experience with STEAM topics. Over 60% of the Breakout EDU games focus on a wide variety of topics related to Science, Technology, Engineering, Arts, and Math. Students can engage in these challenging games as a way to introduce, review, or reinforce topics that they are learning in the curriculum. Students apply academic knowledge solve complex problems and work collaboratively with others. Each puzzles requires students to elaborate on their thinking, test hypothesis, and persevere to open a locked box.

Games are available on a wide variety of topics. Whether the teacher is looking for a single STEAM topic or games that combine many of the disciplines to ask students to use their knowledge across content areas. Additionally, teachers have resources and tools to create their own games (both physical and digital) to share with their students.

You can find over 1,000 STEAM grants, broken out by state, at



Breakout EDU allows teachers to transform their learning spaces. With Breakout EDU, teachers can model many highly sought after techniques in the classroom from a shift in ownership of the learning to the way in which students of all abilities can be engaged and assessed. Since Breakout EDU is such a malleable offering with games designed for all ages and content areas, it is easy for educators to see how a Breakout EDU game will work to enhance their own class/curriculum. In addition to the puzzles that are based on academic content, Breakout EDU games also allow players to exhibit and reflect on the 4Cs of learning (Collaboration, Creativity, Critical Thinking, and Communication). Once teachers are exposed to Breakout EDU games they can start to bring these immersive learning games into their own classroom and also develop their own games for their learners as well.



Breakout EDU games creates opportunities for every student to have a voice. Students work in small groups to solve puzzles in order to open locks. The tactile experience of trying to open a physical lock blended with the need to apply a variety of content knowledge and academic skills creates a safe learning environment where learners of all abilities can contribute.

Special Education teachers can use Breakout EDU in small group settings and transfer ownership from the teacher to the learning. The teacher becomes and a helper, allowing the student work at his or her ability level. Games can be modified or or adapted based on the student’s individual education program.



The reusable Breakout EDU kits allow teachers to make a one-time investment in materials that can be used in subsequent academic years. Each kit includes with access to more than 600 standard-aligned games that cover all grade level and academic areas.

Games provide learning opportunities to help low-achieving students master challenging curricula and meet state standards in core academic subjects.

Breakout EDU games require players to leverage both soft and hard academic skills. For example, students working to complete a game on the topic of slope intercept form would have to use communication, collaboration, grit, and critical thinking along with their knowledge of slope intercept form in order to solve each puzzle and open the locked box.